Media & Entertainment
Content creators, distributors, and platforms delivering entertainment through television, film, music, gaming, podcasting, and publishing.
- 9
- Segments
- 37
- Verticals
Overview
Media & Entertainment spans the businesses that create and distribute content and experiences — film and television, broadcast, digital streaming, music, publishing, live events, podcasting, gaming, and talent representation. It is a large sector in the midst of a historic transition as streaming reshapes how content is funded, distributed, and consumed.
Value is shifting from legacy broadcast and print toward streaming, gaming, live events, and music catalogs, and the industry is consolidating aggressively (Disney–Fox, Warner–Discovery, Amazon–MGM). Traditional media revenue is flat overall, masking sharp declines in broadcast and print against growth in music, live events, and digital.
Market snapshot
- Market size
- ~$374B
- Growth
- ~2.1%CAGR (2017–22, nominal)
- Companies
- ~102,731 firms
94% of firms have fewer than 20 employees: 96,524 micro-businesses, below most mandates.
- 20–99
- 4,53573%
- 100–499
- 1,08317%
- 500+
- 5789%
The $374B sizes measurable, traditional media — film and TV production, broadcast, publishing, music, live events, and talent. It deliberately leaves out the streaming and social-platform layer: the one federal code that would capture it bundles Netflix-style streaming together with social networks, so adding its ~$301B would sweep Meta and YouTube into 'media & entertainment' and overstate the sector. Streaming is the defining force here, but it is called out on its own page rather than summed into a headline it would distort — and gaming, classified as software, is tracked in Technology.
NAICS 512110, 512120, 512131, 512132, 512191, 512199, 512230, 512240, 512250, 512290, 513110, 513120, 513130, 513140, 513191, 513199, 516110, 516120, 711110, 711120, 711130, 711190, 711310, 711320, 711410, 711510. U.S. Census Bureau — 2022 Statistics of U.S. Businesses; U.S. Census Bureau — 2022 Economic Census.
Business model & economics
Revenue model
Advertising, subscription, licensing, box office, and live ticketing
Key economics
- Revenue per firm
- $3,637,608
- Revenue per employee
- $312,143
- Employees per firm
- 11.4
- Recurring revenue
- Mixed
- EBITDA margin
- Varies widely by sub-sector and content economics
- Capex intensity
- Moderate
subscription/licensing recur; box office and events are episodic
Characteristics
- Scale-driven — payroll is only 22% of revenue; the cost base is assets, not headcount
- Deep strategic-buyer pool — 578 firms exceed 500 employees, so a scaled asset has trade buyers
- Value shifting from broadcast/print to streaming, gaming, and live.
- Aggressive consolidation amid the streaming transition.
- Music catalogs and live events are high-demand asset classes.
NAICS 512110, 512120, 512131, 512132, 512191, 512199, 512230, 512240, 512250, 512290, 513110, 513120, 513130, 513140, 513191, 513199, 516110, 516120, 711110, 711120, 711130, 711190, 711310, 711320, 711410, 711510. U.S. Census Bureau — 2022 Statistics of U.S. Businesses; U.S. Census Bureau — 2022 Economic Census.
Geographic concentration
Media and entertainment concentrate hard in the industry capitals — California carries nearly three times its expected share of firms, with New York a distant second and Nevada (Las Vegas live entertainment) third; Nashville and Washington, D.C. round out the specialists. The map barely moves across sub-segments — film, live events, and talent all cluster in the same two coastal centers — which is why the firm count, not raw population, is what surfaces the concentration.
U.S. Census Bureau — 2022 Statistics of U.S. Businesses (firms by state), NAICS 512110/512120/512131/512132/512191/512199/512230/512240/512250/512290/513110/513120/513130/513140/513191/513199/516110/516120/711110/711120/711130/711190/711310/711320/711410/711510. Concentration shown by location quotient.
M&A deal context
Who’s acquiring
- Media conglomerates & streamers
- PE-backed content and catalog investors
- Live-entertainment platforms
What’s driving deals
- Consolidation driven by the streaming transition.
- Music-catalog and live-events asset acquisition.
- Distress and roll-ups in declining broadcast and print.
Segments in this industry
- 2.9.1Broadcast Media (TV & Radio)4 verticals
- 2.9.2Digital & Streaming Platforms4 verticals
- 2.9.3Film & Television Production4 verticals
- 2.9.4Gaming & Interactive Entertainment4 verticals
- 2.9.5Live Events & Ticketing4 verticals
- 2.9.6Music & Audio Production4 verticals
- 2.9.7Podcasting & Digital Audio4 verticals
- 2.9.8Publishing & Print Media4 verticals
- 2.9.9Talent Agencies & Entertainment Representation5 verticals
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