2.13.2.1Vertical
Arcade & Gaming Venues
Coin-operated arcade and interactive gaming entertainment centers.
Market snapshot
These figures describe Bowling, Arcades & Entertainment Centers (2.13.2), the segment that Arcade & Gaming Venues sits within — not Arcade & Gaming Venues on its own.
- Market size
- ~$11B
- Growth
- ~8.5%CAGR (2017–22, nominal)
- Companies
- ~6,700
FragmentationConsolidatingEstimate
U.S. Census Bureau 2022 CBP/Economic Census, NAICS 713120 (arcades) + 713950 (bowling); broader eatertainment overlaps restaurant classifications.
Business model & economics
Revenue model
Game, activity, and food-and-beverage spending
Key economics
- Recurring revenue
- Low
- EBITDA margin
- Strong
- Capex intensity
- High
visit-driven, but high repeat frequency
high-margin games plus F&B
Characteristics
- Eatertainment bundles entertainment with high-margin dining.
- Bowling consolidated dramatically via roll-up.
- Strong per-visit spending and expansion-led growth.
M&A deal context
Deal activityHigh
Who’s acquiring
- Eatertainment & bowling consolidators
- PE-backed entertainment platforms
- Multi-unit operators
What’s driving deals
- Roll-up of bowling and entertainment centers.
- Eatertainment format growth.
- High-margin games-plus-F&B economics.
Find Arcade & Gaming Venues acquisition targets
Search Acquisera’s index for companies classified under Arcade & Gaming Venues (2.13.2.1) and build a targeted deal pipeline.
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